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 player performance


OpenFPL: An open-source forecasting method rivaling state-of-the-art Fantasy Premier League services

Groos, Daniel

arXiv.org Artificial Intelligence

Fantasy Premier League engages the football community in selecting the Premier League players who will perform best from gameweek to gameweek. Access to accurate performance forecasts gives participants an edge over competitors by guiding expectations about player outcomes and reducing uncertainty in squad selection. However, high-accuracy forecasts are currently limited to commercial services whose inner workings are undisclosed and that rely on proprietary data. This paper aims to democratize access to highly accurate forecasts of player performance by presenting OpenFPL, an open-source Fantasy Premier League forecasting method developed exclusively from public data. Comprising position-specific ensemble models optimized on Fantasy Premier League and Understat data from four previous seasons (2020-21 to 2023-24), OpenFPL achieves accuracy comparable to a leading commercial service when tested prospectively on data from the 2024-25 season. OpenFPL also surpasses the commercial benchmark for high-return players ($>$ 2 points), which are most influential for rank gains. These findings hold across one-, two-, and three-gameweek forecast horizons, supporting long-term planning of transfers and strategies while also informing final-day decisions.


Enhancing Predictive Accuracy in Tennis: Integrating Fuzzy Logic and CV-GRNN for Dynamic Match Outcome and Player Momentum Analysis

Li, Kechen, Liu, Jiaming, Wu, Zhenyu, Ji, Tianbo

arXiv.org Artificial Intelligence

The predictive analysis of match outcomes and player momentum in professional tennis has long been a subject of scholarly debate. In this paper, we introduce a novel approach to game prediction by combining a multi-level fuzzy evaluation model with a CV-GRNN model. We first identify critical statistical indicators via Principal Component Analysis and then develop a two-tier fuzzy model based on the Wimbledon data. In addition, the results of Pearson Correlation Coefficient indicate that the momentum indicators, such as Player Win Streak and Score Difference, have a strong correlation among them, revealing insightful trends among players transitioning between losing and winning streaks. Subsequently, we refine the CV-GRNN model by incorporating 15 statistically significant indicators, resulting in an increase in accuracy to 86.64% and a decrease in MSE by 49.21%. This consequently strengthens the methodological framework for predicting tennis match outcomes, emphasizing its practical utility and potential for adaptation in various athletic contexts.


PandaSkill - Player Performance and Skill Rating in Esports: Application to League of Legends

De Bois, Maxime, Parmentier, Flora, Puget, Raphaël, Tanti, Matthew, Peltier, Jordan

arXiv.org Artificial Intelligence

To take the esports scene to the next level, we introduce PandaSkill, a framework for assessing player performance and skill rating. Traditional rating systems like Elo and TrueSkill often overlook individual contributions and face challenges in professional esports due to limited game data and fragmented competitive scenes. PandaSkill leverages machine learning to estimate in-game player performance from individual player statistics. Each in-game role is modeled independently, ensuring a fair comparison between them. Then, using these performance scores, PandaSkill updates the player skill ratings using the Bayesian framework OpenSkill in a free-for-all setting. In this setting, skill ratings are updated solely based on performance scores rather than game outcomes, hightlighting individual contributions. To address the challenge of isolated rating pools that hinder cross-regional comparisons, PandaSkill introduces a dual-rating system that combines players' regional ratings with a meta-rating representing each region's overall skill level. Applying PandaSkill to five years of professional League of Legends matches worldwide, we show that our method produces skill ratings that better predict game outcomes and align more closely with expert opinions compared to existing methods.


Revisiting PlayeRank

Schmidt, Louise, Lillo, Cristian, Bustos, Javier

arXiv.org Artificial Intelligence

In this article we revise the football's performance score called PlayeRank, designed and evaluated by Pappalardo et al.\ in 2019. First, we analyze the weights extracted from the Linear Support Vector Machine (SVM) that solves the classification problem of "which set of events has a higher impact on the chances of winning a match". Here, we notice that the previously published results include the Goal-Scored event during the training phase, which produces inconsistencies. We fix these inconsistencies, and show new weights capable of solving the same problem. Following the intuition that the best team should always win a match, we define the team's quality as the average number of players involved in the game. We show that, using the original PlayeRank, in 94.13\% of the matches either the superior team beats the inferior team or the teams end tied if the scores are similar. Finally, we present a way to use PlayeRank in an online fashion using modified free analysis tools. Calculating this modified version of PlayeRank, we performed an online analysis of a real football match every five minutes of game. Here, we evaluate the usefulness of that information with experts and managers, and conclude that the obtained data indeed provides useful information that was not previously available to the manager during the match.


FanCric : Multi-Agentic Framework for Crafting Fantasy 11 Cricket Teams

Bhatnagar, Mohit

arXiv.org Artificial Intelligence

Cricket, with its intricate strategies and deep history, increasingly captivates a global audience. The Indian Premier League (IPL), epitomizing Twenty20 cricket, showcases talent in a format that lasts just a few hours as opposed to the longer forms of the game. Renowned for its fusion of technology and fan engagement, the IPL stands as the world's most popular cricket league. This study concentrates on Dream11, India's leading fantasy cricket league for IPL, where participants craft virtual teams based on real player performances to compete internationally. Building a winning fantasy team requires navigating various complex factors including player form and match conditions. Traditionally, this has been approached through operations research and machine learning. This research introduces the FanCric framework, an advanced multi-agent system leveraging Large Language Models (LLMs) and a robust orchestration framework to enhance fantasy team selection in cricket. FanCric employs both structured and unstructured data to surpass traditional methods by incorporating sophisticated AI technologies. The analysis involved scrutinizing approximately 12.7 million unique entries from a Dream11 contest, evaluating FanCric's efficacy against the collective wisdom of crowds and a simpler Prompt Engineering approach. Ablation studies further assessed the impact of generating varying numbers of teams. The exploratory findings are promising, indicating that further investigation into FanCric's capabilities is warranted to fully realize its potential in enhancing strategic decision-making using LLMs in fantasy sports and business in general.


Deep Learning and Transfer Learning Architectures for English Premier League Player Performance Forecasting

Frees, Daniel, Ravella, Pranav, Zhang, Charlie

arXiv.org Artificial Intelligence

This paper presents a groundbreaking model for forecasting English Premier League (EPL) player performance using convolutional neural networks (CNNs). We evaluate Ridge regression, LightGBM and CNNs on the task of predicting upcoming player FPL score based on historical FPL data over the previous weeks. Our baseline models, Ridge regression and LightGBM, achieve solid performance and emphasize the importance of recent FPL points, influence, creativity, threat, and playtime in predicting EPL player performances. Our optimal CNN architecture achieves better performance with fewer input features and even outperforms the best previous EPL player performance forecasting models in the literature. The optimal CNN architecture also achieves very strong Spearman correlation with player rankings, indicating its strong implications for supporting the development of FPL artificial intelligence (AI) Agents and providing analysis for FPL managers. We additionally perform transfer learning experiments on soccer news data collected from The Guardian, for the same task of predicting upcoming player score, but do not identify a strong predictive signal in natural language news texts, achieving worse performance compared to both the CNN and baseline models. Overall, our CNN-based approach marks a significant advancement in EPL player performance forecasting and lays the foundation for transfer learning to other EPL prediction tasks such as win-loss odds for sports betting and the development of cutting-edge FPL AI Agents.


Estimating the age-conditioned average treatment effects curves: An application for assessing load-management strategies in the NBA

Nakamura-Sakai, Shinpei, Forastiere, Laura, Macdonald, Brian

arXiv.org Artificial Intelligence

In the realm of competitive sports, understanding the performance dynamics of athletes, represented by the age curve (showing progression, peak, and decline), is vital. Our research introduces a novel framework for quantifying age-specific treatment effects, enhancing the granularity of performance trajectory analysis. Firstly, we propose a methodology for estimating the age curve using game-level data, diverging from traditional season-level data approaches, and tackling its inherent complexities with a meta-learner framework that leverages advanced machine learning models. This approach uncovers intricate non-linear patterns missed by existing methods. Secondly, our framework enables the identification of causal effects, allowing for a detailed examination of age curves under various conditions. By defining the Age-Conditioned Treatment Effect (ACTE), we facilitate the exploration of causal relationships regarding treatment impacts at specific ages. Finally, applying this methodology to study the effects of rest days on performance metrics, particularly across different ages, offers valuable insights into load management strategies' effectiveness. Our findings underscore the importance of tailored rest periods, highlighting their positive impact on athlete performance and suggesting a reevaluation of current management practices for optimizing athlete performance.


Estimating Player Performance in Different Contexts Using Fine-tuned Large Events Models

Mendes-Neves, Tiago, Meireles, Luís, Mendes-Moreira, João

arXiv.org Artificial Intelligence

This paper introduces an innovative application of Large Event Models (LEMs), akin to Large Language Models, to the domain of soccer analytics. By learning the "language" of soccer - predicting variables for subsequent events rather than words LEMs facilitate the simulation of matches and offer various applications, including player performance prediction across different team contexts. We focus on fine-tuning LEMs with the WyScout dataset for the 2017-2018 Premier League season to derive specific insights into player contributions and team strategies. Our methodology involves adapting these models to reflect the nuanced dynamics of soccer, enabling the evaluation of hypothetical transfers. Our findings confirm the effectiveness and limitations of LEMs in soccer analytics, highlighting the model's capability to forecast teams' expected standings and explore high-profile scenarios, such as the potential effects of transferring Cristiano Ronaldo or Lionel Messi to different teams in the Premier League. This analysis underscores the importance of context in evaluating player quality. While general metrics may suggest significant differences between players, contextual analyses reveal narrower gaps in performance within specific team frameworks.


The technology behind the tennis: Behind the scenes at Wimbledon 2023

Daily Mail - Science & tech

For sports fans globally, the day we've been waiting for is nearly upon us – the start of the Wimbledon Championships. From Monday, some of the biggest stars will battle for the most prestigious prize in tennis, including defending champions Novak Djokovic and Elena Rybakina. Britain's hopes rest on Cameron Norrie, Katie Boulter and Andy Murray, fresh from his victory at the Nottingham Open – although Emma Raducanu will be absent. MailOnline takes a look at the innovations, including controversial AI commentary and a new prediction tool that estimates the chances of players progressing. One of the biggest changes introduced for this Wimbledon year affects broadcast coverage – and no, we're not talking about the departure of Sue Barker.


Who You Play Affects How You Play: Predicting Sports Performance Using Graph Attention Networks With Temporal Convolution

Luo, Rui, Krishnamurthy, Vikram

arXiv.org Artificial Intelligence

This study presents a novel deep learning method, called GATv2-TCN, for predicting player performance in sports. To construct a dynamic player interaction graph, we leverage player statistics and their interactions during gameplay. We use a graph attention network to capture the attention that each player pays to each other, allowing for more accurate modeling of the dynamic player interactions. To handle the multivariate player statistics time series, we incorporate a temporal convolution layer, which provides the model with temporal predictive power. We evaluate the performance of our model using real-world sports data, demonstrating its effectiveness in predicting player performance. Furthermore, we explore the potential use of our model in a sports betting context, providing insights into profitable strategies that leverage our predictive power. The proposed method has the potential to advance the state-of-the-art in player performance prediction and to provide valuable insights for sports analytics and betting industries.